using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RoomListHandle : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    public void clear() {
        GameObject[] RoomItems = GameObject.FindGameObjectsWithTag("RoomItemDiv");
        foreach (var item in RoomItems) {
            Destroy(item);
        }
    }
}
